During my time at Intel, we were exploring use cases for virtual reality in the office. I proposed a virtual meeting room application that could blend between both VR and the office.
Users could communicate with each other via voice chat (with the headsets built in mic and headphones). The meeting room allowed for each user to use the virtual whiteboard in the same way you would use a physical one. Users could also type and paste images onto the board - perfect for all meetings.
The app made use of Oculus headsets and multiplayer connectivity. I created a paint system that could interact with the Oculus Avatars.
In a more experimental version of the meeting room, users could use the OpenCV feature to track a color on a physical whiteboard that would map to the whiteboard in game.
In the gif to the left, I hooked up a simple LED light to a whiteboard marker. The program can easily track the light whenever I am writing and translate the movement and press of the marker to the virtual board.
The meeting made use of Oculus headsets and the Oculus Avatar System. Users would be able to bring in their normal Oculus Avatar.

A wall mounted keyboard was used to both type and to upload images onto the board.

Instructions on how to use the meeting room were placed on the back wall. Users had controls on their hands to change aspects of the paintbrush, along with mic controls.

The whiteboard, along with all users movement and voice communications are transmitted over the network.
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